Here's an updated version. I added geo to the wings including a light, and worked the texture some more:
Thad Steffen - 3D Artist WIP
This blog is to document my progess as I finish up my degree in Game Art and Design. I specialize in props and environments, and am always open for critiques!
Tuesday, September 4, 2012
Thursday, August 30, 2012
Sunday, July 22, 2012
Demonflies - Drawers
This is the first thing completed for my senior project, a WWII dieselpunk environment. It's 100% hand-painted.
Thursday, July 5, 2012
The Shrine
Barring any glaring errors that I'm missing, this is the finished version of my nature shrine scene. I'll be working hard on other projects so if I come back to this it will be no less than 6 months from now.
Saturday, May 26, 2012
Sci-Fi Hallway more WIP
Based on feedback from teachers and friends, I've made some changes including redesigning the columns. Hopefully these are more interesting. I need to walk away from this project for a while so I can focus on planning my senior project. Hopefully I'll be able to work on it over the break.
Tuesday, May 22, 2012
Mushroom
This is something I did just for fun. I wanted to play with color and again try to get a grasp on hand-painted textures
Thursday, May 10, 2012
Sci-fi hallway
Here's a current WIP of a sci-fi hallway that I am currently working on. Currently it's all on one 2048 texture, but that may have to change. This is in UDK:
Monday, April 23, 2012
Lily Light
This is a hand-painted light source for the Atlans. A race of Axolotl people that I hope we'll see more stuff from in the future.
Wednesday, March 21, 2012
Nature Shrine
This is my first attempt at foliage and an environment to hold it. The trees definitely need a lot of work and I didn't get time to work on mesh painting some transitional stuff between the meshes and landscape. This is in UDK:
Wednesday, February 8, 2012
Tuesday, January 10, 2012
Monday, January 9, 2012
Landmark
I chose to model a landmark near my house for a city prop assignment. We needed to do an alternate texture for it so I designed the second one to match a level I was working on for another class.
Subscribe to:
Comments (Atom)












