Tuesday, September 4, 2012

Demonfly - vehicle

Here's an updated version.  I added geo to the wings including a light, and worked the texture some more:


Thursday, August 30, 2012

Demonfly - vehicle

Here's the vehicle for my senior project scene that I'm working on.  This is still a WIP:


Sunday, July 22, 2012

Demonflies - Drawers

This is the first thing completed for my senior project, a WWII dieselpunk environment. It's 100% hand-painted.


Thursday, July 5, 2012

The Shrine

Barring any glaring errors that I'm missing, this is the finished version of my nature shrine scene.  I'll be working hard on other projects so if I come back to this it will be no less than 6 months from now.


Saturday, May 26, 2012

Sci-Fi Hallway more WIP

Based on feedback from teachers and friends, I've made some changes including redesigning the columns.  Hopefully these are more interesting.  I need to walk away from this project for a while so I can focus on planning my senior project.  Hopefully I'll be able to work on it over the break.


Tuesday, May 22, 2012

Mushroom

This is something I did just for fun.  I wanted to play with color and again try to get a grasp on hand-painted textures


Thursday, May 10, 2012

Sci-fi hallway

Here's a current WIP of a sci-fi hallway that I am currently working on.  Currently it's all on one 2048 texture, but that may have to change.  This is in UDK:


Monday, April 23, 2012

Lily Light

This is a hand-painted light source for the Atlans.  A race of Axolotl people that I hope we'll see more stuff from in the future.


Wednesday, March 21, 2012

Nature Shrine

This is my first attempt at foliage and an environment to hold it.  The trees definitely need a lot of work and I didn't get time to work on mesh painting some transitional stuff between the meshes and landscape.  This is in UDK:


Kneeling Stone

From the same environment as the stone marker:


Marker - revised

After some feedback from my teacher and some folks at GDC, I've made some improvements:


Wednesday, February 8, 2012

Shrine Marker

I'll be placing this along a path to a nature shrine in the environment I'm working on.

Tuesday, January 10, 2012

1940's NES

I used Radiograms of the 40's for my inspiration for this dieselpunk prop.

Monday, January 9, 2012

Landmark

I chose to model a landmark near my house for a city prop assignment.  We needed to do an alternate texture for it so I designed the second one to match a level I was working on for another class.